A Wheel of Time Wiki
Advertisement
A Wheel of Time Wiki


Book Index

0 I II III IV V VI VII
VIII IX X XI XII XIII XIV

Chapters
Glimmers of the Pattern
1 Time to Be Gone
2 Two Captains
3 A Fan of Colors
4 A Tale of a Doll
5 The Forging of a Hammer
6 The Scent of a Dream
7 Blacksmith's Puzzle
8 Whirlpools of Color
9 Traps
10 A Blazing Beacon
11 Talk of Debts
12 A Bargain
13 High Seats
14 What Wise Ones Know
15 Gathering Darkness
16 The Subject of Negotiations
17 Secrets
18 A Chat with Siuan
19 Surprises
20 In the Night
21 A Mark
22 One Answer
23 Ornaments
24 A Strengthening Storm
25 When to Wear Jewels
26 In So Habor
27 What Must Be Done
28 A Cluster of Rosebuds
29 Something Flickers
30 What the Oath Rod Can Do

An Answer


Ravens-icon
<<<   Blacksmith's Puzzle    >>>
Setting: Altara

Summary[]

Point of view: Perrin Aybara

Perrin points out the tracks on the bare rock that indicate a Darkhound pack that passed by their camp early in the morning. Masuri begins to examine the tracks using the One Power. Gallenne advices Berelain to break away from Perrin to avoid the danger but Berelain claims to be intent on being part of Faile's rescue. Masuri reports that even though she has studied Darkhounds and come across tracks of many packs before, this pack is new and may contain fifty hounds rather than the usual ten to twelve.

Masema approaches with a large group of his men but approaches Perrin with only two. Masema reports that a nearby town, So Habor, has full warehouses of grain and other goods that could be purchased. Perrin replies that restocking can wait on Faile's rescue. As Masema leaves a horseman and an Aiel on snowshoes approaches.

Characters[]

Referenced[]

Places[]

Referenced[]

Advertisement