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"Make the sign, and a door opens."
   —Olver, explaining how to enter the Tower of Ghenjei


Book Index

0 I II III IV V VI VII
VIII IX X XI XII XIII XIV

Chapters
Embers Falling on Dry Grass
1 When Last Sounds
2 The Dark One's Touch
3 At the Gardens
4 A Deal
5 Something... Strange
6 A Stave and a Razor
7 A Cold Medallion
8 Dragons' Eggs
9 A Short Path
10 A Village in Shiota
11 A Hell in Maderin
12 A Manufactory
13 Siege
14 Wet Things
15 A Different Skill
16 The New Follower
17 A Bronze Bear
18 News for the Dragon
19 Vows
20 The Golden Crane
21 Within the Stone
22 To Make an Anchor Weep
23 Call to a Sitting
24 Honey in the Tea
25 Attending Elaida
26 As If the World Were Fog
27 A Plain Wooden Box
28 In Malden
29 The Last Knot
30 Outside the Gates
31 The House on Full Moon Street
32 To Keep the Bargain
33 Nine Out of Ten
34 A Cup of Kaf
35 The Importance of Dyelin
36 Under an Oak
37 Prince of the Ravens

Remember the Old Saying


Finn-icon
<<<   A Village in Shiota    >>>
Setting: Central Altara

Summary[]

Point of view: Mat

Matrim Cauthon rides with Tuon and Selucia behind Valan Luca's Grand Traveling Show and Magnificent Display of Marvels and Wonders. Mat watches some ravens and Tuon asks if he saw some sort of omen in them. Mat believes that they or rats can be eyes of the Dark One. Tuon is dismissive and says they are as likely as snakes giving true answers and foxes stealing peoples skins. Mat is disturbed by her unintentional reference to the Finn which of course actually exist. Mat juggles in his saddle which pleases Tuon. Mat enjoys her laugh. As they ride Mat tries to puzzle Tuon's motives and whether she is courting him back. The Traveling Circus comes across comes a strange-looking village. They move into the fields to begin to set up, and see a peddler passing through the village, looking very puzzled at it. Mat recognizes the architecture as that of the country of Shiota, which disappeared centuries ago. He yells to the peddler to keep going, that they are ghosts, but the peddler stops. The village sinks into the ground and vanishes, taking him with it. With difficulty Luca convinces everyone to continue on, after going around the site. Luca finally finds a patch of land to camp down for the night. Tuon tells Mat that they will say a prayer tonight, as seeing the dead is a sign that Tarmon Gai'don approaches. Thom and Noal join Mat to play stones with him. Soon Juilin Sandar, Amathera Aelfdene Casmir Lounault and Olver join them and start playing Snakes and Foxes. Egeanin Tamarath and Bayle Domon enter, which causes Amathera to drop to her knees. Egeanin lifts Amathera's head and tells her to meet her and everyone else in the eyes. Amathera keeps her eyes up. Juilin states that this is a change in her personality. Domon says that all things change, even him. Domon had to give up smuggling in order to marry Egeanin. Egeanin invites Juilin and Amathera back to their tent for some drinks, which Juilan accepts. Olver continues to play the game, but keeps being beaten by them. Mat finally asks Thom why he keeps reading the letter and looking so puzzled. Thom gives him the letter to read which is revealed to be Moiraine's letter to Thom. Moiraine Damodred addresses it to "My dearest Thom." She says that she is going to confront Lanfear, and that afterward everyone will believe she is dead, but that she is not. She says that if he comes to rescue her with Mat and one other person, a man she does not know, they may succeed, but not otherwise. She says Mat knows the way to find her. Mat argues that Lan's bond was broken meaning Moiraine must be dead. Thom says that that is what everyone would believe. Mat says Moiraine must be trapped with the Aelfinn and Eelfinn, but the doorway melted so he does not know how to reach them. Olver says the Tower of Ghenjei will take them there, as Birgitte Silverbow told him. No one knows where that is. Noal tells them that not even Jain Farstrider has ever seen it. He describes it, and Mat remembers it from his journey down the Arinelle with Thom, Rand, and Domon. [1] Olver explains that it can be opened making the sign from the Snakes and Foxes game with a bronze knife on the side of it. Noal volunteers to be the third. Mat explains what he knows about the Aelfinn and Eelfinn, including the doors and his memories. [2] [3] He thinks they will know he is coming. Noal asks to be the third man. Thom says he will go to find Moiraine with or without Mat. Mat agrees to come along, at which point the dice stop in his head.

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  • Bronze knife

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One Power[]

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