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"A bloody hero. Thom, if I ever look like acting the hero again, you kick me."
   — Matrim Cauthon


Book Index

0 I II III IV V VI VII
VIII IX X XI XII XIII XIV

Chapters
Fortress of the Light
1 Waiting
2 Saidin
3 News from the Plain
4 Shadows Sleeping
5 Nightmares Walking
6 The Hunt Begins
7 The Way Out of the Mountains
8 Jarra
9 Wolf Dreams
10 Secrets
11 Tar Valon
12 The Amyrlin Seat
13 Punishments
14 The Bite of the Thorns
15 The Gray Man
16 Hunters Three
17 The Red Sister
18 Healing
19 Awakening
20 Visitations
21 A World of Dreams
22 The Price of the Ring
23 Sealed
24 Scouting and Discoveries
25 Questions
26 Behind a Lock
27 Tel'aran'rhiod
28 A Way Out
29 A Trap to Spring
30 The First Toss
31 The Woman of Tanchico
32 The First Ship
33 Within the Weave
34 A Different Dance
35 The Falcon
36 Daughter of the Night
37 Fires in Cairhien
38 Maidens of the Spear
39 Threads in the Pattern
40 A Hero in the Night
41 A Hunter's Oath
42 Easing the Badger
43 Shadowbrothers
44 Hunted
45 Caemlyn
46 A Message Out of the Shadow
47 To Race the Shadow
48 Following the Craft
49 A Storm in Tear
50 The Hammer
51 Bait for the Net
52 In Search of a Remedy
53 A Flow of the Spirit
54 Into the Stone
55 What Is Written in Prophecy
56 People of the Dragon


Andoran-icon
<<<   A Hero in the Night    >>>
Setting: River Erinin, Aringill, Andor

Point of view: Matrim Cauthon

Mat and Thom are on the Gray Gull approaching Aringill. He opened Elayne’s sealed letter and thinks it is the reason people are following him.  The people of the town are starving because of all the refugees from Cairhien, and the Andoran squadman says people are slaughtering horses for food.  Mat and Thom check different inns in town with Thom offering to perform for a place in the stable since every inn is full to overflowing.  They cannot find a place to stay until Mat finds an innkeeper with dice cups. He pays for a place for them to sleep in the stable, then offers to gamble for the two horses the innkeeper owns. Mat wins of course so they have a place to stay and horses for the journey to Caemlyn.

After their meal they were relaxing when a wagon came into the stable.  Shortly afterwards Tammuz and three others from the Illuminator’s guild arrive with the intention of murdering Aludra for not keeping Illuminator secrets.  Mat jumps to the rescue, and Thom tosses Mat his quarterstaff. After a quick fight they learn that Aludra was kicked out of the guild, and she says Tammuz is the reason.  She says she should pay them for helping her, giving Mat a big bundle of fireworks.  Aludra leaves with a sigh since it is still raining outside. Mat and Thom follow shortly after with their newly won horses.

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