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"The dead can be reborn, or take a living body, and it is not something to speak of lightly."
   —Thomdril Merrilin


Book Index

0 I II III IV V VI VII
VIII IX X XI XII XIII XIV

Chapters
Dragonmount - Ravens
1 An Empty Road
2 Strangers
3 The Peddler
4 The Gleeman
5 Winternight
6 The Westwood
7 Out of the Woods
8 A Place of Safety
9 Tellings of the Wheel
10 Leavetaking
11 The Road to Taren Ferry
12 Across the Taren
13 Choices
14 The Stag and Lion
15 Strangers and Friends
16 The Wisdom
17 Watchers and Hunters
18 The Caemlyn Road
19 Shadow's Waiting
20 Dust on the Wind
21 Listen to the Wind
22 A Path Chosen
23 Wolfbrother
24 Flight Down the Arinelle
25 The Traveling People
26 Whitebridge
27 Shelter from the Storm
28 Footprints in Air
29 Eyes Without Pity
30 Children of Shadow
31 Play for Your Supper
32 Four Kings in Shadow
33 The Dark Waits
34 The Last Village
35 Caemlyn
36 Web of the Pattern
37 The Long Chase
38 Rescue
39 Weaving of the Web
40 The Web Tightens
41 Old Friends and New Threats
42 Remembrance of Dreams
43 Decisions and Apparitions
44 The Dark Along the Ways
45 What Follows in Shadow
46 Fal Dara
47 More Tales of the Wheel
48 The Blight
49 The Dark One Stirs
50 Meetings at the Eye
51 Against the Shadow
52 Neither Beginning Nor End
53 The Wheel Turns


Ravens-icon
<<<   Shadow's Waiting    >>>
Setting: Shadar Logoth

Summary[]

Point of view: Rand al'Thor

As Rand and his friends make their way into the dead city of Shadar Logoth, they find streets choked with weeds and piles of rubble everywhere, with not a living thing stirring. But the city is yet impressive, even half destroyed, with buildings large enough to dwarf the largest ones in Baerlon, huge fountains now devoid of water, and massive colissea.

Lan chooses a building to make camp in for the night, and instructs Rand, Mat and Perrin to bring the horses inside. As they do so, Nynaeve is rummaging through her sack of herbs for something to give to Moiraine, while Lan cautions her to take careful heed of what she dispenses.

When the horses have been seen to, Thom says he's going inside for a smoke, but the boys decide to go out exploring the city - taking the back way out so as not to be stopped by the Aes Sedai or her Warder.

The three explore the city until the sun is sinking very low, and are just starting to think of going back to the rest of the party, when Mat brings up the subject of finding treasure. When Rand and Perrin express doubt of such things, he says he at least wants to climb one of the towers. At this, a man speaks from behind them, saying that the towers are not safe.

The man says his name is Mordeth, and says he has not seen anyone in the city in a very long time. Rand remarks that they are on their way to Caemlyn. Mordeth answers that he has found a considerable amount of treasure―more than he can carry away on his own. He asks if Rand and his friends could help him, in exchange for keeping as much of it as they themselves can carry. Mat quickly agrees, so Rand and Perrin go along. The strange man takes them deep beneath one of the buildings to a room filled with gold, jewels and gem-encrusted objects of every type.

Dazzled by the riches, Mat inadvertently reveals that there are other people in the city with them and that they are travelling to Tar Valon. This admission enrages Mordeth, who exclaims that he has been lied to. When Rand suddenly notices that the man is casting no shadow on the walls and comments on it, Mordeth begins to grow until he seems to fill the entire room, reaching out for Rand. Rand and Perrin recoil in horror, scrabbling to free their weapons, while Mat snatches a ruby-hilted dagger from the hoard.

Then a scream rends the air, and suddenly Mordeth is normal size again, cowering in a corner. When the three boys realize a trick was being used on them, Mordeth wails that they are all dead, then leaps toward the wall, transforming into a wisp of smoke that vanishes into the cracks in the stone.

Perrin and Rand want to leave immediately, but Mat protests that they can't just leave all the treasure behind. So Perrin and Rand each grab one of Mat's arms and haul him bodily toward the stairs, with him shouting all the while about the treasure. When the torches begin to go out, Mat stops shouting, and by the time the group reaches the bottom of the stairs, all of them are running as fast as they can go.

When they finally emerge, screaming, into the streets of the city, the sun has more than half disappeared behind the horizon. At first, they feel relieved to be out of the building, thinking they are safe. But then they begin to sense eyes watching them from the ruins lining the street. Fearfully, they decide to go as quickly as possible back to the others, staying in the middle of the street as much as possible.

Bursting back into the room Lan had chosen earlier, the three are confronted by Moiraine, who demands an explanation of what has happened to them. When she hears the name 'Mordeth', Moiraine questions them more closely. She wants to know if the man gave them anything or if they did anything for him. Rand assures her none of those things happened.

In response to a question from Egwene, Moiraine then tells them a little of the history of Aridhol, the city that became Shadar Logoth. She assures everyone that neither Mordeth nor any other evil that inhabits the city can cross the wards she has set around their resting place. Lan has gone out scouting, but everyone else tries to get some sleep. Rand has a strange dream about being a child chased by Mordeth and an old man watches them, cackling.

Returning in the middle of the night, Lan tells Moiraine that there are Trollocs inside the walls―one fist being driven by four Myrddraal. Moiraine decides they must leave the city immediately and make for the River Arinelle. Once there, she plans to set up a ward to hold back the Dark One's forces until they can find a way to cross.

Unanswered Questions[]

  • Why did Mordeth suddenly stop trying to kill the boys?
  • Who was the old man in Rand's dream?

Characters[]

Referenced[]

Groups[]

Places[]

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Events[]

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Items[]

Concepts[]

Old Tongue[]

  • Shadar Logoth - "Place Where the Shadow Waits"; "Shadow's Waiting"


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