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Book Index

0 I II III IV V VI VII
VIII IX X XI XII XIII XIV

Chapters
Dragonmount - Ravens
1 An Empty Road
2 Strangers
3 The Peddler
4 The Gleeman
5 Winternight
6 The Westwood
7 Out of the Woods
8 A Place of Safety
9 Tellings of the Wheel
10 Leavetaking
11 The Road to Taren Ferry
12 Across the Taren
13 Choices
14 The Stag and Lion
15 Strangers and Friends
16 The Wisdom
17 Watchers and Hunters
18 The Caemlyn Road
19 Shadow's Waiting
20 Dust on the Wind
21 Listen to the Wind
22 A Path Chosen
23 Wolfbrother
24 Flight Down the Arinelle
25 The Traveling People
26 Whitebridge
27 Shelter from the Storm
28 Footprints in Air
29 Eyes Without Pity
30 Children of Shadow
31 Play for Your Supper
32 Four Kings in Shadow
33 The Dark Waits
34 The Last Village
35 Caemlyn
36 Web of the Pattern
37 The Long Chase
38 Rescue
39 Weaving of the Web
40 The Web Tightens
41 Old Friends and New Threats
42 Remembrance of Dreams
43 Decisions and Apparitions
44 The Dark Along the Ways
45 What Follows in Shadow
46 Fal Dara
47 More Tales of the Wheel
48 The Blight
49 The Dark One Stirs
50 Meetings at the Eye
51 Against the Shadow
52 Neither Beginning Nor End
53 The Wheel Turns


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<<<   Web Of The Pattern    >>>
Setting: Caemlyn
Point of view: Rand al'Thor

The innkeeper of the Queen's Blessing in Caemlyn, Master Gill, provides Rand and Mat with a small meal while Rand explains that they are there to meet the rest of their group, from whom they have become separated, and that they are pursued by darkfriends. Because of their friendship with Thom, Master Gill advises them against approaching the queen's Aes Sedai advisor, Elaida, or the queen's guards; he also complains of the sudden plague of rats in the city. Mat bemoans that Moiraine, Perrin and Egwene appear not to be in Caemlyn and are probably dead while Rand ponders the Dark One using vermin, including rats, as eyes. After their meal, a pretty maid takes them to their attic room and shows an interest in Rand, who does nothing but wish that he had Perrin's way with girls. Mat throws himself onto his bed while Rand leaves to avoid Mat's sullen withdrawl. Rand notices a queen's guardsman briefly check the main room in the inn, which he is assured is normal, before he goes to the inn's library, looking for somewhere quiet to sit. There he meets the ogier Loial, whom he initially and briefly mistakes for a trolloc. Loial introduces himself and says that Rand's reaction is not unusual for humans; he explains that he left his stedding without permission from his elders, who consider him hot-headed, at the tender age of ninety. He left to read more books and to see the world, especially the ogier groves, most of which are now gone. Loial initially thinks that Rand is an aielman. Rand then tells his story and after listening, Loial states that Rand is ta'veren and because of that, he wishes to travel with him. Rand declines but they agree to talk again and maybe play a game of stones.

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