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"Go to Rhuidean, son of battles! Go to Rhuidean, trickster! Go, gambler! Go!"
   — Aelfinn to Mat while in the Twisted redstone doorframe
Book Index

0 I II III IV V VI VII
VIII IX X XI XII XIII XIV

Chapters
1 Seeds of Shadow
2 Whirlpools in the Pattern
3 Reflection
4 Strings
5 Questioners
6 Doorways
7 Playing With Fire
8 Hard Heads
9 Decisions
10 The Stone Stands
11 What Lies Hidden
12 Tanchico or the Tower
13 Rumors
14 Customs of Mayene
15 Into the Doorway
16 Leavetakings
17 Deceptions
18 Into the Ways
19 The Wavedancer
20 Winds Rising
21 Into the Heart
22 Out of the Stone
23 Beyond the Stone
24 Rhuidean
25 The Road to the Spear
26 The Dedicated
27 Within the Ways
28 To the Tower of Ghenjei
29 Homecoming
30 Beyond the Oak
31 Assurances
32 Questions to Be Asked
33 A New Weave in the Pattern
34 He Who Comes With the Dawn
35 Sharp Lessons
36 Misdirections
37 Imre Stand
38 Hidden Faces
39 A Cup of Wine
40 Hunter of Trollocs
41 Among the Tuatha'an
42 A Missing Leaf
43 Care for the Living
44 The Breaking Storm
45 The Tinker's Sword
46 Veils
47 The Truth of a Viewing
48 An Offer Refused
49 Cold Rocks Hold
50 Traps
51 Revelations in Tanchico
52 Need
53 The Price of a Departure
54 Into the Palace
55 Into the Deep
56 Goldeneyes
57 A Breaking in the Three-fold Land
58 The Traps of Rhuidean


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<<<   Into the Doorway    >>>
Setting: Stone of Tear, Sindhol
Point of view: Matrim Cauthon

Mat is in the basements of the Stone of Tear looking for the Twisted redstone doorframe. He promised Egwene he would not use it without asking Moiraine but with the caveat "unless my life depended on it". He now feels he is at that point because he wishes to get away from Rand before he goes mad, but Rand's ta'veren pull is so strong that he can't leave.

The creatures through the doorway will answer three questions, so Mat has been thinking about the questions he wants to ask. He walks through the doorway. He is in a round hall with a very high ceiling. Suddenly, a creature is talking to Mat. It tries to confirm that Mat has brought no light source, no iron and no method to make music. Mat finally sees the creature and tries to decide if it is human. He determines that it is not human but is more snake-like.[1]

The journey through the corridors is very disconcerting. The views through the windows do not make sense, appearing to show the same landscape from each side of the corridor. He finally arrives with his guide at a large room. There are three figures similar to his guide atop pillars in the room.

Mat very carefully explains the situation he finds himself in with Whitecloaks in the Two Rivers and a ta'veren pulling on him. So he asks his first thought out question, "Should I go home to help my people?" They respond that he must go to Rhuidean. Just then a bell sounds that someone else has entered so they try to rush Mat into finishing his questions.

Mat had planned to ask about how to get away from Aes Sedai and how to recover his lost memories, but anger at their answer to his first question causes him to ask why he should go to Rhuidean. They respond that if he does not go to Rhuidean he will die. The bell tolls again announcing a third person coming through the doorway.

Again Mat forgets to ask what he planned and asks why he will die if he does not go to Rhuidean. They respond that he will have sidestepped his threat of fate and so will be killed by those who do not wish his fate to be fulfilled. Again the bell sounds and the snakes are very anxious to have him leave.

Mat struggles even as they start to physically remove him from the room and asks "What fate? Burn your hearts, what fate?" They respond:

They then name him son of battles, trickster, and gambler and reiterate that he must go to Rhuidean. Mat is carried forcefully through the halls and finally tossed through the ter'angreal doorway. He immediately tries to go back but finds that the doorway is just an empty doorframe to him now.

Mat reviews what they said and is not happy. He would rather marry a pig than a noblewoman. As Mat prepares to carry on some more, Rand backs through the doorway.[8] Mat admits to Rand he went through the doorway. Moiraine then steps out of the doorway.[9] She questions them on how they found out about the doorway. Rand cites a couple of books, Treasures of the Stone and Dealings with the Territory of Mayene. Mat avoids giving a direct answer so that Egwene will not get in trouble.

Mat gets even more upset when he finds that Rand needed an interpreter because the language inside is the Old Tongue and Mat realizes he must have been speaking the Old Tongue. Mat lies and tells Moiraine that he didn't get to ask any questions. Then, he asks why you can't go in twice, but she avoids answering.

Characters

Referenced

Places

Referenced

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Culture

Books

Notes

  1. It is an Aelfinn.
  2. This is fulfilled in Knife of Dreams, Chapter 36.
  3. This is fulfilled in The Fires of Heaven, Chapter 54.
  4. This is fulfilled in The Fires of Heaven, Chapter 55.
  5. This could refer to his memories of past generals and his reinstatement of the Band of the Red Hand.
  6. This is fulfilled in Towers of Midnight, Chapter 54.
  7. This is fulfilled at the end of A Memory of Light, Chapter 48.
  8. Rand's three questions were:
    • how to cleanse saidin (see The Path of Daggers, Chapter 14 and Winter's Heart, Chapter 35)
    • how to fulfill all the prophecies about the Dragon and still survive (see Lord of Chaos, Chapter 26 and Knife of Dreams, Chapter 18)
    • how to kill the Dark One (see A Memory of Light, Epilogue)
  9. Moiraine's questions were possibly:
    • how to protect Rand from Lanfear (see The Fires of Heaven, Chapter 53)
    • how to escape from Sindhol (see Knife of Dreams, Chapter 10)
    • unknown.
  • At least one edition has the wheel icon for this chapter.

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