A Wheel of Time Wiki
Advertisement
A Wheel of Time Wiki
"Light, I want free of the Power and Aes Sedai. Burn me, I do!"
   — Mat to himself


Book Index

0 I II III IV V VI VII
VIII IX X XI XII XIII XIV

Chapters
1 Seeds of Shadow
2 Whirlpools in the Pattern
3 Reflection
4 Strings
5 Questioners
6 Doorways
7 Playing With Fire
8 Hard Heads
9 Decisions
10 The Stone Stands
11 What Lies Hidden
12 Tanchico or the Tower
13 Rumors
14 Customs of Mayene
15 Into the Doorway
16 Leavetakings
17 Deceptions
18 Into the Ways
19 The Wavedancer
20 Winds Rising
21 Into the Heart
22 Out of the Stone
23 Beyond the Stone
24 Rhuidean
25 The Road to the Spear
26 The Dedicated
27 Within the Ways
28 To the Tower of Ghenjei
29 Homecoming
30 Beyond the Oak
31 Assurances
32 Questions to Be Asked
33 A New Weave in the Pattern
34 He Who Comes With the Dawn
35 Sharp Lessons
36 Misdirections
37 Imre Stand
38 Hidden Faces
39 A Cup of Wine
40 Hunter of Trollocs
41 Among the Tuatha'an
42 A Missing Leaf
43 Care for the Living
44 The Breaking Storm
45 The Tinker's Sword
46 Veils
47 The Truth of a Viewing
48 An Offer Refused
49 Cold Rocks Hold
50 Traps
51 Revelations in Tanchico
52 Need
53 The Price of a Departure
54 Into the Palace
55 Into the Deep
56 Goldeneyes
57 A Breaking in the Three-fold Land
58 The Traps of Rhuidean


Dice-icon
<<<   Rhuidean    >>>
Setting: Rhuidean, Sindhol

Summary[]

Point of view: Matrim Cauthon

Rand and Mat arrive outside Rhuidean, which is veiled in fog. Mat spies Aviendha running to the city naked, but Rand does not notice. Rand reminds Mat that he can still turn back but Mat reiterates that he must continue. Mat questions Rand in turn and Rand says he has to go too. Mat suggests that maybe the snake people just tell everyone to go to Rhuidean, but Rand reveals that he is not here because of them. Rand, followed by Mat, walks through the wall of fog and come out into the city which is still domed by fog, blocking the sky. Mat walks to the nearest fountain but finds it empty. Rand comes to a realization and channels; a stream of water flows out, filling the basin. Rand almost forgets to drink until Mat reminds him.

After walking for a mile, they reach a huge plaza with an enormous tree at the center. The tree overlooks concentric rings of clear, glittering glass columns. The plaza is cluttered with many other things, which Mat realizes must be ter'angreal when he sees a spear standing upright with nothing to support it. Rand notices two small figurines, about a foot tall, a man and a woman, each holding a crystal sphere. Rand is tempted to touch them but draws back. Rand sees the tree and recognizes that it is Avendesora, the Tree of Life. Mat tries to pluck a trefoil leaf but cannot reach the lowest branches. He settles for leaning against the trunk of the tree and feels oddly serene. Rand, reminded of his duty, decides it is time to go into the columns but warns Mat away, telling him it is only to become an Aiel clan chief. Mat cannot decide whether to follow Rand into the columns so he flips a coin which lands on its edge. He blames the result on Rand until it topples over and shows heads, which means he stays outside. Mat suspects that Rand channeled to make the coin land that way but Rand gives no indication either way.

As Mat wanders among the ter'angreal he spies a twisted redstone doorframe, similar to the one in Tear but with different decorations. Since he has to wait for Rand anyway, he figures he has time to step through and come back. After stepping through, he sees that he is not in the same place as last time. He is in a star-shaped chamber with many glassy columns and he sees that the floor is covered in dust, unused for a long time. He is greeted by one of the Eelfinn who ask him the same questions about iron, musical instruments, and devices for making light and Mat confirms he did not bring any of those. The creature leads him ahead and they walk down a corridor for a long time, perhaps more than an hour before reaching a doorway ahead. There were many side corridors, but they all showed the same scene, the ter'angreal where he entered and their boot prints leading away from it.

Mat enters the chamber with eight pedestals in a star shape. As he looks around he notices the doorway is gone. Mat begins asking questions, but the fox people do not answer. He becomes angry and rambles on. Finally he says that if he had his way he would want the holes in him memory filled and one of the Eelfinn responds "done." He continues by saying he wants a way to be free of Aes Sedai and the Power and he wants to be away from them and back to Rhuidean. He again gets responses of "done," not realizing that this doorway grants wishes and he has just made three of them. They spoke, calling him a fool for not setting the price, they said they would set it for him. Suddenly he is in darkness and something is around his throat so that he cannot breathe.

Characters[]

Referenced[]

Groups[]

Referenced[]

Places[]

Referenced[]

Notes[]

  • At least one edition has the wheel icon for this chapter.


Advertisement