—Thomdril Merrilin
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Setting: Stone of Tear |
Summary[]
- Point of view: Thom Merrilin
Thom Merrilin completes the forging of a letter in the hand of High Lord Carleon. The letter, intended to be found by High Lord Tedosian, is part of an intricate plot to weaken one of Rand's political enemies, the High Lady Alteima and reads "Be wary. Your husband suspects."
Upon hearing a knock on the door, Thom quickly hides all of his forgery supplies and inspects his room for any signs of incriminating evidence before opening the door. Answering the door, Thom is surprised to see Mat. Mat does not seem like his usual self to Thom, with no joke about his shabby room nor the mischievous twinkle in his eye. Thom tries to entice Mat into a game of stones, but Mat declines, instead asking Thom if anything happened recently.
Mat tells the story of how the playing cards came to life and attacked him.[1] He is convinced that the attack was caused by Rand and he tells Thom that he has been thinking about leaving Tear immediately.
Thom ponders why he hasn't left yet as well. The thought of leaving Rand in the hands of Moiraine to help him manage the High Lords of Tear troubles him. He thinks himself a fool for remaining involved with Rand just because of an event that happened fifteen years ago.[2][3] Shaking loose of the past, Thom tells Mat that Mat has been trying to leave Tear since he arrived. Mat tries to convince Thom to leave with him, to go a place where the Dragon Reborn and the Dark One are still gleemen stories; a place where no one will be trying to kill them. When prodded by Thom again, Mat explains that the Aes Sedai has him watched. He also speaks of some of the women he's run into, and the gold that can be made with gambling, using them as excuses for remaining. Every time Mat is close to leaving he finds some reason to stay one more day, he says. Thom believes that Mat is compelled to stay by Rand's ta'veren nature, but refrains from telling Mat that after the boy threatens to leave the room should that word be mentioned.
Thom tells Mat that he would normally advise one with such troubles as him to ask an Aes Sedai for help, but Mat obviously cannot ask Moiraine in this case. Thom privately thinks that he would not take his own advice. He suggests Mat ask Nynaeve instead, since she was his Wisdom after all. Mat says Nynaeve will just lecture him about drinking and gambling and then complains about the holes in his memory. Thom does not know who could possibly help with that.
Angered by the discussion, Mat makes up his mind to leave immediately. Thom convinces him to wait until morning, and gets Mat to play a game of stones with him. While setting up the game, Thom sees that Mat is already focused on stones, seemingly diverted from his previous furor to leave.
Characters[]
Referenced[]
- Rand al'Thor
- Moiraine Damodred
- Nynaeve al'Meara
- High Lord Carleon
- Lady Alteima
- High Lord Tedosian
Groups[]
Referenced[]
Places[]
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Concepts[]
Quotes[]
—Mat on leaving Tear and Rand
Notes
- At least one edition has the wheel icon for this chapter.