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"Everyone listened to a gleeman, everyone watched him, but no one really saw him or remembered who he talked to, as long as he was only a gleeman, with his hedgerow entertainments fit for a country folk and servants, and perhaps to amuse the ladies."
   —Thomdril Merrilin


Book Index

0 I II III IV V VI VII
VIII IX X XI XII XIII XIV

Chapters
1 Seeds of Shadow
2 Whirlpools in the Pattern
3 Reflection
4 Strings
5 Questioners
6 Doorways
7 Playing With Fire
8 Hard Heads
9 Decisions
10 The Stone Stands
11 What Lies Hidden
12 Tanchico or the Tower
13 Rumors
14 Customs of Mayene
15 Into the Doorway
16 Leavetakings
17 Deceptions
18 Into the Ways
19 The Wavedancer
20 Winds Rising
21 Into the Heart
22 Out of the Stone
23 Beyond the Stone
24 Rhuidean
25 The Road to the Spear
26 The Dedicated
27 Within the Ways
28 To the Tower of Ghenjei
29 Homecoming
30 Beyond the Oak
31 Assurances
32 Questions to Be Asked
33 A New Weave in the Pattern
34 He Who Comes With the Dawn
35 Sharp Lessons
36 Misdirections
37 Imre Stand
38 Hidden Faces
39 A Cup of Wine
40 Hunter of Trollocs
41 Among the Tuatha'an
42 A Missing Leaf
43 Care for the Living
44 The Breaking Storm
45 The Tinker's Sword
46 Veils
47 The Truth of a Viewing
48 An Offer Refused
49 Cold Rocks Hold
50 Traps
51 Revelations in Tanchico
52 Need
53 The Price of a Departure
54 Into the Palace
55 Into the Deep
56 Goldeneyes
57 A Breaking in the Three-fold Land
58 The Traps of Rhuidean


Harp-icon
<<<   Strings    >>>
Setting: Stone of Tear

Summary[]

Point of view: Thom Merrilin

Thom Merrilin completes the forging of a letter in the hand of High Lord Carleon. The letter, intended to be found by High Lord Tedosian, is part of an intricate plot to weaken one of Rand's political enemies, the High Lady Alteima and reads "Be wary. Your husband suspects."

Thom

Did I ever tell you about the wager I once made with a Domani woman? She had eyes that could drink a man's soul, and an odd looking red bird she had brought off a Sea Folk ship. She claimed it could tell the future. This bird had a fat yellow beak nearly as long as its body, and it... -Thom

Upon hearing a knock on the door, Thom quickly hides all of his forgery supplies and inspects his room for any signs of incriminating evidence before opening the door. Answering the door, Thom is surprised to see Mat. Mat does not seem like his usual self to Thom, with no joke about his shabby room nor the mischievous twinkle in his eye. Thom tries to entice Mat into a game of stones, but Mat declines, instead asking Thom if anything happened recently.

Mat tells the story of how the playing cards came to life and attacked him.[1] He is convinced that the attack was caused by Rand and he tells Thom that he has been thinking about leaving Tear immediately.

Thom ponders why he hasn't left yet as well. The thought of leaving Rand in the hands of Moiraine to help him manage the High Lords of Tear troubles him. He thinks himself a fool for remaining involved with Rand just because of an event that happened fifteen years ago.[2][3] Shaking loose of the past, Thom tells Mat that Mat has been trying to leave Tear since he arrived. Mat tries to convince Thom to leave with him, to go a place where the Dragon Reborn and the Dark One are still gleemen stories; a place where no one will be trying to kill them. When prodded by Thom again, Mat explains that the Aes Sedai has him watched. He also speaks of some of the women he's run into, and the gold that can be made with gambling, using them as excuses for remaining. Every time Mat is close to leaving he finds some reason to stay one more day, he says. Thom believes that Mat is compelled to stay by Rand's ta'veren nature, but refrains from telling Mat that after the boy threatens to leave the room should that word be mentioned.

Thom tells Mat that he would normally advise one with such troubles as him to ask an Aes Sedai for help, but Mat obviously cannot ask Moiraine in this case. Thom privately thinks that he would not take his own advice. He suggests Mat ask Nynaeve instead, since she was his Wisdom after all. Mat says Nynaeve will just lecture him about drinking and gambling and then complains about the holes in his memory. Thom does not know who could possibly help with that.

Angered by the discussion, Mat makes up his mind to leave immediately. Thom convinces him to wait until morning, and gets Mat to play a game of stones with him. While setting up the game, Thom sees that Mat is already focused on stones, seemingly diverted from his previous furor to leave.

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Quotes[]

"Thom, I think about leaving all the time, but....I get these strange feelings. Almost as if something was going to happen. Something....Momentous; that's the word."
   —Mat on leaving Tear and Rand

Notes

  • At least one edition has the wheel icon for this chapter.


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