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A Wheel of Time Wiki

Moiraine practicing weaves.

A weave is a combination of One Power flows manipulated by a channeler to elicit a specific effect.[1] During the Age of Legends channelers refered to the concept as a Web.[2]

There are five different flows that can be manipulated with the One Power: Air, Earth, Fire, Spirit, and Water; these are known as the Five Powers. Each of the Five Powers produces a different effect when woven. For example, weaving Fire on a candle wick ignites it, lighting the candle. More complex weaves require more than one flow to be used, but produce more spectacular results.

Theoretically, weaves of the One Power are similar to textile weaves, and weaving Saidar has been compared to folding silk. Once a weave has been created, the channeler can "hold" it to keep the effect ongoing, or knot the flows, a process called "tying the weave off". A weave that has been tied off persists even after the channeler has released the True Source or left the area.

A channeler of Saidin or Saidar is able to see the weaves created using the same half of the Power, but not the other. For this reason, a man cannot teach a woman how to create a weave and vice versa. Although a channeler can intuitively create a weave (such as when Rand wove Balefire for the first time), most channelers learn by watching others create the weave. Once it has been created, they then practice creating it themselves until they can recreate it by memory. A channeler with the knowledge of how to invert their weaves can hide them from the sight of others.


An Aes Sedai looking at the faint residue of a past weave.

Typically when a channeler is finished with a weave he or she simple lets go of the threads involved and lets the weave either "wink out" or simply dissipate. If a channeler has the rare ability to see the residues of weaves then they can see how a weave was formed, a rough estimate of when it was woven, and where the weave started and ended (including Traveling), all after the weave disappears to the naked eye. Certain Shadowspawn, most notably Myrddraal and gholam, also seem to have a similar, if less effective, ability.

If a channeler unweaves, or picks apart, the web of threads that he or she has created into a weave, they make the weave impossible to detect because of the way it is disassembled.

The process of unweaving is described as pulling out the threads of the weave one at a time. Once the first thread of the weave has been removed the channeler either must continue or let the weave fall apart uncontrolled. As time passes the threads of the weave seem to feel "slippery" and hard to handle. The more complex the weave the more threads that must be "pulled out." Moridin said, while watching a gateway created by Aviendha being unwoven, that it looked like the weave was "melting," something which amazed him because even during the Second Age this was never done.[3]

It is very dangerous to unweave anything because if done incorrectly anything from a small flash of light, to a large explosion, to burning out everybody within a certain distance can happen. The effect and degree of a failed unweaving is completely random, although a very small weave is generally safe, which is why it cannot be relied upon as a weapon. This is also why whenever an Aes Sedai even hears the mentioning of unweaving they usually react with abrupt horror.

According to the Wise Ones anyone can learn how to unweave with practice. Aviendha told how when she learned to unweave it took her over fifty tries to successfully unweave a simple flow of air, many of which would make a flash of light in her face or a loud bang. It also seems that the channeler does not need to be physically close to hold onto a thread, as demonstrated by Elayne when she unsuccessfully unwove her gateway while running away.[4]

Standing flows

Standing flows were a series of weaves from the Age of Legends that apparently allowed non-channelers to utilize most ter'angreal.[5]

List of known weaves