A Wheel of Time Wiki
A Wheel of Time Wiki
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A Wheel of Time Wiki


Book Index

0 I II III IV V VI VII
VIII IX X XI XII XIII XIV

Chapters
Snow
1 Leaving the Prophet
2 Taken
3 Customs
4 Offers
5 Flags
6 The Scent of Madness
7 The Streets of Caemlyn
8 Sea Folk and Kin
9 A Cup of Tea
10 A Plan Succeeds
11 Ideas of Importance
12 A Lily in Winter
13 Wonderful News
14 What a Veil Hides
15 In Need of a Bellfounder
16 An Unexpected Encounter
17 Pink Ribbons
18 An Offer
19 Three Women
20 Questions of Treason
21 A Matter of Property
22 Out of Thin Air
23 To Lose the Sun
24 Among the Counsels
25 Bonds
26 Expectation
27 To Surprise Queens and Kings
28 News in a Cloth Sack
29 Another Plan
30 Cold, Fat Raindrops
31 What the Aelfinn Said
32 A Portion of Wisdom
33 Blue Carp Street
34 The Hummingbird's Secret
35 With the Choedan Kal


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<<<   An Unexpected Encounter    >>>
Setting: Ebou Dar

Summary[]

Point of view: Matrim Cauthon

Mat walks back to Ebou Dar with Thom, Beslan, and Olver. Inside the walls, the city is packed to bursting with Seanchan, not only Deathwatch Guards, the Blood, and sul'dam and damane, but regular citizens, such as farmers. [1] Mat warns Beslan against doing anything that would end up having him and Tylin executed and their heads displayed at the gates. Thom and the prince take Olver to his lessons with the pretty Riselle and Mat walks along the docks. He feels that he is being watched, but ignores it, as he is wearing ridiculously tight clothes, given to him by Tylin, and assumes that people are staring at him because of his clothes. There have been rumors that the Seanchan had a fight with some Asha'man a week ago. He heads back to the Tarasin Palace and remembers that the High Lady Suroth is living there. While he is in a deserted side-alley, the gholam appears and attacks him. Again, Mat uses the foxhead medallion to burn the creature several times. A man's shout diverts the gholam's attention and it flees. Mat walks up to the man, who introduces himself as Noal Charin. He does not have a place to stay for the night, so Mat invites him to the palace, where he can find some space with the surviving Redarms.

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Notes

  1. The Corenne has begun!
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